![Exordium](https://media.forgecdn.net/avatars/thumbnails/614/437/256/256/637998093760381250.png)
Some elements flicker when rendered
Karashok-Leo opened this issue ยท 29 comments
When turning off forceUpdates in the hotbarSettings to fix some sluggish updates to the hotbar, some elements start flickering, including some of the tab icons as well as the entities rendered in the modonomicon's book.
This issue occurs in the modpack Spell Dimension.
Clicking on Actions at the top, then the top main branch build, at the bottom is an Artifact download button
In that zip is the latest build for each version. During the attempt to update for 1.21.3/4 I did notice an issue that I fixed, this might resolve the flickering(or not). Currently going into f5 in 1.21.4 just entirely crashes the graphics ๐
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Now you're forcing me to open my F5 screen in 1.21.4! ๐
And yet, I'm going to try running it in that version to see what I can find xD
Huh, in my install I had to delete the dev build of the mod after it really badly crashed my game. Just shows what a total nightmare it is to work on and debug this mod.
Yes, understandable. I personally think it's one of the best mods I could wish for. If there's anything I can help with, feel free to let me know. I'm happy to help ๐ค
Bruh, how though haha. I used the latest dev build, and Iโm not having any issues at all ๐ซค
Turning off all buffering still breaks the pause menu, so theres something fundementally broken there. Apparently Fast Crosshair breaks F5. Also I'm suprised Feather runs at all with Exordium.
I'm dumb, Fast Crosshair is broken with ImmediatlyFast due to general implementation details, and I do have that installed. I really need to just remove that option and turn it off when ImmediatlyFast is installed.
Does the dev build fix it? I think it was double rendering some stuff, causing transparency to flicker.
XSDeyYkXiL.mp4 Suxdeoxyl.MP4
Gave it a shot again, can't confirm ๐ ๅ่ฏไบไธๆฌก๏ผๆ ๆณ็กฎ่ฎค ๐
The flickering I've encountered is different from this, acting as a shift in brightness that doesn't affect normal play.
The mod is definitely a mess. Maybe you can test if you experience the same thing with no other mods installed on your own PC? For me, everything works without any issues, as you could read. For tr7zw, it doesn't work at all. These would be 3 different results with 1 mod xD
DUB6pAzXOu.mp4
Arg, I see whats going on. When its doing the pause menu blur, Exordium has the blend mode in the wrong state, breaking the blur. Because for some reason, the world behind the hud is at 0% alpha at that point, because why not.
Well, this was 3+ hours well spent. Tons of debugging, tons of fixing weird crap. Looks like it's now all working without blowing up, with and without mods, even might have patched #164 somehow? I think #160 got fixed by this too(probably more issues too).
If there's anything I can help with, feel free to let me know. I'm happy to help ๐ค
Testing this latest dev build on different versions/with other mods. At least with my setup I can't find any issues right now:
Sorry for forgetting to mention, my game version is 1.20.1 and I can't find a dev build for it. are you no longer maintaining this version?
Correct, only the versions in that zip are currently maintained. I can try to expand it down to older versions, but Mc had tons of breaking changes, making this rather tricky.
Currently already 2 hours in trying to get 1.20.4 to work correctly, but after patching all the code the debug screen refuses to render for some reason. Fun times.
Update: I'm dumb, copy paste fail while backporting code.
Welp, spent basically the entire day on it, but there is a 1.20.1 build now to test.
2 more hours later, somehow get xaerosmimimap to behave correctly in a buffer too ๐ค
UHHHH that looks like a bug of that book ui. It uses renderstate stuff that was set before, without setting it to whatever it really wants. I can try to better fake the "expected" state which will eat more performance, but in the end, the book ui should just set stuff to what it actually wants^^. Also that's not an important bug, I thought your issue was about some part of the UI flickering during gameplay, not a screen.
2025-01-12.15-37-25.mp4
Unfortunately the dev build still doesn't solve this problem.
In addition to the book, the vanilla creative inventory tab icon flickers, and I'm only showing the book because it looks more obvious