Exordium

Exordium

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1.21.5-1.21.8 support?

ShadowTigerCool opened this issue ยท 15 comments

commented
commented

Now that 1.21.6/7 is out, are things looking any better?

commented

Haven't even finished important mods to 1.21.6, let alone get everything else marked for 1.21.7. So still in the very end of the list.

commented

Now that 1.21.6/7 is out, are things looking any better?

Oh right, it's pretty much needed to play.

commented

Haven't even finished important mods to 1.21.6, let alone get everything else marked for 1.21.7. So still in the very end of the list.

1.21.7 should not have changed many things. it was just a hotfix for 1.21.6. Nothing new really, except for a painting and music disk. Don't think that will break anything

commented

Doesn't change anything. Ton of work to update to 1.21.5+, and I can barely keep up with the other more important mods.

commented

Haven't even finished important mods to 1.21.6, let alone get everything else marked for 1.21.7. So still in the very end of the list.

1.21.7 should not have changed many things. it was just a hotfix for 1.21.6. Nothing new really, except for a painting and music disk. Don't think that will break anything

exactly a lot of 1.21.6's mods works on 1.21.7 without needing an update

commented

Looks like @Alexxiconify is tinkering with getting a 1.21.7 version running, but on a detached base so it won't be able to merge, removing the multi version support and using maven for some reason? No clue what's going on there.

commented

Looks like @Alexxiconify is tinkering with getting a 1.21.7 version running, but on a detached base so it won't be able to merge, removing the multi version support and using maven for some reason? No clue what's going on there.

Do you or someone know modder that can help Tr7 develop Exordium?

commented

Bruh, they are already rolling out update 1.21.8, no way

commented

Still doesn't make a difference. 1.21.5/1.21.6 are the issues, and 1.21.6-1.21.8 is the same version just with bugfixes. I don't have "1.21.7" or "1.21.8" versions of my mods, it's all 1.21.6.

commented

Still doesn't make a difference. 1.21.5/1.21.6 are the issues, and 1.21.6-1.21.8 is the same version just with bugfixes. I don't have "1.21.7" or "1.21.8" versions of my mods, it's all 1.21.6.

What can we do to support you in creating new version of Exordium? I think that it's almost the most important performance mod.

commented

During the drive to the Dominator festival, had a dumb Idea to get the mod updated again. Got a proof of concept running in 1.21.6-1.21.8, but it's not really ideal/bug free yet. Only drawback is, that it is more like the 1.18/1.19 version again, aka: the entire UI (including screens) gets buffered, but less glitchy than back then. Main issues are as always transparency and the new blur.
Also, not yet sure if it plays nicely with IF/Sodium etc.

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commented

Not any time soon. 1.21.5 probably will be a giant issue for Exordium.

Oh no, what happened again? Remember that for me it is one of the most important optimization mod, I'm not going anywhere without Exordium! ๐Ÿ˜†

commented

Mojang is still doing big internal rendering changes to prepare for the vanilla shaders or maybe supporting other rendering backends like modern opengl/vulkan (my best guess), so some chunks of the api that Exordium uses are just gone. No clue what the impact of it might be, haven't even tried updating Exordium, currently working on my library infrastructure for better maintenance in the future.

commented

Not any time soon. 1.21.5 probably will be a giant issue for Exordium.