incompatibal with blur and xaero's minimap
rinkeChillow opened this issue ยท 11 comments
with xaero's minimap the minimap and waypoints start to flicker
with blur , the whole mod brakes, except for the hotbar
Correct, see the version description saying that it won't work correctly with that ๐
Not intentional, but it has been the case the entire time this mod existed that it is only for the vanilla, unmodified GUI. Haven't yet had the time to look into a workaround for the minimaps/paperdoll, and blur miiiiight work when I add a setting to disable the mod while a Screen is open.
The warnings on the mod page are there for a reason^^

Ok did look into it a bit, the issue is that Xaero doesn't use the vanilla render logic at all. I tried adding a workaround that disables, that Exordium skips the entire ui logic, that fixes Xaero, but in return basically makes Exordium useless. So the only sane way I see is to add a workaround just for Xaero to render too.
You should be able to add mods that break eachother to the fabric.mod.json, so we get a warning when launching the game.
"breaks":{
"xaerominimap":"*"
},The literal mod page and change log is filled with warnings, that this mod is for vanilla gameplay, and will break with other mods. I can't test or add all mods to the fabric.mod.json.
I get that, but if you know, or are informed of an incompatibility, it is common courtesy to add it.
But it's not even done. There are thousands of mods out there that this mod is probably not compatible with. I've also been trying to just kill this mod for over a year, but people keep asking me to update it, and then other people complain that it doesn't work how they want it to. There is no winning here.
Wouldn't really help, then someone else just opens another issue that some other mod doesn't work. Once I have time and interest again, I'll try to get the buffer issue resolved that breaks xaero/paperdoll, and disable the mod during screens to fix the blur issue, but I don't know when that will be.