Crash with Botany Pots 1.19.2
Gamerbolts opened this issue · 8 comments
Hello I am having some issues with the newest version of your mod, it is crashing with Botany Pots. I have the following mods installed:
Bookshelf - 16.2.17
BotanyPots - 9.0.24
Expanded Delight - 0.2.5.1
Fabric API 0.73.0
Farmer's Delight - 1.3.9
The crash happens when having these mods installed and trying to create a new world. Here are the following log and crash log files. Any help is appreciated. Thank you!
Same issue and confirmed issue, Expanded Delight crashes with BotanyPots on click event crash.
Hello I am having some issues with the newest version of your mod, it is crashing with Botany Pots. I have the following mods installed:
Bookshelf - 16.2.17 BotanyPots - 9.0.24 Expanded Delight - 0.2.5.1 Fabric API 0.73.0 Farmer's Delight - 1.3.9
The crash happens when having these mods installed and trying to create a new world. Here are the following log and crash log files. Any help is appreciated. Thank you!
i have just tried to recreate the crash and im not experiencing any problems with these two mods, i dont know if its something else, but i created a world just fine. did it happen to you with just these mods loaded or did it happen in a modpack?
BotanyPots must of fixed the issue since this was 2 weeks ago. Also a bunch of mods/apis updated so they could of fixed/bypassed your issue.
Having an identical issue in 1.20.1. Tested on a brand new Quilt instance with all mods updated to their most recent versions.
crash-2023-07-28_10.55.49-client.txt
latest.log
Testing Environment:
Minecraft Version: 1.20.1
Modloader: Quilt 0.20.0-beta4
Launcher: ATLauncher 3.4.30.0
Installed mods:
Bookshelf-Fabric-1.20.1-20.0.2
BotanyPots-Fabric-1.20.1-13.0.2
Expanded Delight 0.3.0.1
Farmer's Delight 1.4.1 - 1.20-1.20.1
QFAPI 7.0.6 and QSL 7.0.6+0.85.0-1.20.1
its a crash with botany pots, at least i think so, does the instance load just fine without expanded delight?
edit: im testing rn its a datapack problem with expanded delight, im looking into it currently
@ianm1647 Do you happen to have a stack trace for the actual exception? My deserializer shouldn't be crashing the game so I would like to make make it safe and log a more useful error message.
@ianm1647 Do you happen to have a stack trace for the actual exception? My deserializer shouldn't be crashing the game so I would like to make make it safe and log a more useful error message.
no i never got around to running a stack trace or anything , i just went in and fixed the data pack error.