Exposure

Exposure

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Rendering issue when using shaders with Immersive Engineering installed

Closed this issue ยท 3 comments

commented

Hi,

I'm seeing a weird issue when running a shaderpack whilst Immersive Engineering is installed. When taking a picture, no blocks are rendered except for the skybox. This does not happen when shaders are disabled, or when removing Immersive Engineering from the modlist.

Test subject:

Image

Developed film and photograph with immersive engineering installed:

Image Image

Developed film and photograph without immersive engineering installed:

Image Image

Tried separate reels and on the same reel:

Image

It works fine without a shaderpack enabled, even if Immersive Engineering is installed, so unsure where the issue might be, or where to best report it!

Let me know if further information would be helpful.

--- Mods ---
exposure-neoforge-1.21.1-1.9.10.jar
exposure_catalog-neoforge-1.1.0.jar
exposure_polaroid-neoforge-1.21.1-1.1.2.jar
ImmersiveEngineering-1.21.1-12.4.2-194.jar
iris-neoforge-1.8.12+mc1.21.1.jar
reeses-sodium-options-neoforge-1.8.3+mc1.21.4.jar
sodium-neoforge-0.6.13+mc1.21.1.jar
sodiumoptionsapi-neoforge-1.0.10-1.21.1.jar
sodiumoptionsmodcompat-neoforge-1.0.0-1.21.1.jar

--- Logs ---

debug.log

latest.log

commented

Enable 'force_direct_capture' in exposure-client config to fix this.

commented

Yep, that's sorted it - thanks!

commented

Enable 'force_direct_capture' in exposure-client config to fix this.

Would you consider adding the mod ID of Immersive Engineering to the force_direct_capture_default_mods list?