Lag making game unplayable
Presyon opened this issue ยท 10 comments
Everything you need to know is here since I was told it was Mekanism before they figured out it was Extended Crafting
So if you were to setup this in a different world can you reproduce it? According to that profile it gets stuck doing recipe matching, which is weird. Maybe there's a mod that modifies how forges shapeless recipe matcher works?
I'm not sure why it was doing that. I had to completely uninstall the mod, load up the world, then load up again with the mod installed for my frames to come back. After playing for 10+ hours after doing that its been fine so far so it is up to you whether you want to close this issue.
Side note: This problem is caused by me making an auto input system to put items into pedestals I think. I believe this since the pipes are included to produce lag in the spark report.
I don't have the detailed data, but I also have this exact problem with this exact recipe. From the other data shown, and the fact that this is a really specific recipe, I believe I am running the same modpack as the original poster. Just wanted to add more data that this is not an isolated incident.
I have an update. I fixed the problem on my system by taking an item out of the crafting setup.
Later, I had lag recur and that's when I think the actual cause occurred to me.
I believe that this massive lag problem occurs when, based on the items put on the pedestals for the combination crafting, there is no viable crafting recipe, it just starts looping through all the recipes and basically locks the system up almost completely as it's 'desperately' trying to figure out what you're doing.
To be specific, in the second case of lag going berserk, I had accidentally put my wireless crafting grid from refined storage on one of the pedestals... In the first case, I had put down 5 of one of the items instead of 4.
Just my two cents...
That's a good point. I'm going to change the crafting core to only look for recipes when items change, which should improve performance quite a bit. I'm not sure if that'll fix this exact issue though (since I could never reproduce it).