crafting tables not working well with nbt data
TheNimbleNinja opened this issue ยท 4 comments
i made a ton of recipes in the extended crafting tables. i wanted to have the fully powered blocks/items be needed to craft a specific item. it worked in a way... the recipe would accept any powered item/block it didnt matter if it was empty, full or partial full. here is the script i made for this said process.
https://gist.github.com/TheNimbleNinja/4fcd6031010060eca7346a9aaaf3f011
This still happens, with the Ender Crafter:
//Universal remote recipe
recipes.remove(universalremote:item_universal_remote);
var enderium_plate = tconstruct:large_plate.withTag({Material:"enderium"});
mods.extendedcrafting.EnderCrafting.addShaped(universalremote:item_universal_remote, [
[enderium_plate, calculator:calculatorscreen, enderium_plate],
[ae2wtlib:infinity_booster_card, avaritia:resource:5, ae2wtlib:infinity_booster_card],
[enderium_plate, ore:circuitUltimate, enderium_plate]
]);
Sadly, yes (with the version 1.5.0 for 1.12.2)
Neutrol Fluid Cell should be required:
https://imgur.com/XlC1Gvz
But empty, water or every other cell is accepted too.
https://imgur.com/pBLwmIS
https://imgur.com/qdeYsES
Hi,
Sorry to necro this thread, but I'd like to ask if this feature is planned to be integrated or not.
Some of the recipes I created in my Modpack to be created in the ExtendedCrafting Table rely on being NBT-Specific.
The recipe shown in JEI is the correct one with the correct items with their correct NBT-Tag, but the recipe itself ignores NBT-Data.
Thanks for letting me know.