Extra Alchemy

Extra Alchemy

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crash with version on 1.11.2

0Navis0 opened this issue ยท 8 comments

commented

I get this crash at startup with last version of Extra Alchemy on 1.11.2 https://pastebin.com/MfyGtRLE

commented

Yeah the issue is linked to extra alchemy, the issue doesn't happen when the mods isn't present. But I think it's linked to the fact I don't use the good version of Compat Layer, I use the last on on Curse and not the one your mod use. So your mod try to load a mod which doesn't exist and then crash.

commented

The point is that the crashlog shows that the crash happens when Minecraft is preloading block models, and it's weird. My mod isn't even in the stack when it crashes.
When compatlayer is missing it doesn't crash at all, it just shows the message and close the game.
Please, let me know if the correct version of CL solves the crash, but that would be so weird tbh

commented

Please, use the form that appears when you open a new issue. I can't fix if the data I need is missing.

Also, from the log you provided I can see 3 things:

  1. There are no reference to extra alchemy in the crash
  2. You are missing compatlayer 0.2.7+ apparently, but that does not cause this crash, it should warn you with a nice and clear message
  3. It looks like a problem with better foliage? Does it start if you remove the mod?

If the problem persists, please open a new issue and compile all fields, they are necessary

commented

Type of Issue (Bug / Crash / Suggestion / Translation / ...):

https://pastebin.com/MfyGtRLE

Version of the mod or build number:

extraalchemy-0.3.1.2

Minecraft Version (1.9.4, 1.10, 1.10.2...):

1.11.2
Forge 13.20.0.2285

Description of the issue (or what were you doing when it crashed):

The crash occurs at the startup of Minecraft during the first step when it constructs the mod.

Pastebin of the log (fml-client-latest.log from your instance/logs folder):

https://pastebin.com/Zimue6VR

ModPack (or list of mods via Pastebin. If using a modified modpack, write BOTH the modpack AND the link to the full mod list):

I use my own modpack ULTRA, but here it's the beta version on 1.11.2 still not published on Curse because there is no enough mods and it's still kinda buggy and early.

Pastebin of the config file (extraalchemy.cfg from your instance/config folder):

https://pastebin.com/eJVEt6YH

OS and Java version (Java8 + Windows10 / Java7 + MacOS / ...):

Jave 8
Windows 10

Other information that you think might be useful:

Remove Better Foliage doesn't change anything, and the version of Compat Layer you tell me to use doesn't exist, at least not on Curse, the last version on Curse is 0.2.5.

commented

Does the issue disappear if you remove just extra alchemy? The issue doesn't seem to be its fault, it happens in a phase I never hooked into.
Compat Layer 0.2.7 links are in the 0.3.1.1 file changelog, they are not on curseforge yet but they exist, I'll post links in the description page as soon as I can. Please try to install it and see if the issue disappears.
Remember that this version is not meant for public mod packs yet, it is extremely experimental, plus, since compat layer isn't out yet, you can't fulfill the dependencies in the curse client.

commented

The problem is that it shouldn't crash, this is still a bug. What should happen when compatlayer is missing is that minecraft should show you this screen when initializing the game:

screenshot

Reopening until I figure out what's crashing

commented

It works now with the new version of Compat Layer. It was what I thought, your mod tried to load a mod which didn't exist and then crash.

commented

Compat layer no longer needed