[1.10.2] Custom recipes doesn't work
prettyflyforapyguy opened this issue ยท 1 comments
Compile the following template. Fields marked with (*) are mandatory, Fields with (-) are optional, Fields with (!) are mandatory in case of crash or bug
Type of Issue/Request (Bug / Crash / Suggestion / Translation / ...):
Crash
Version of the mod or build number:
extraalchemy-0.3.3.1-release
Are you a Single Player, a Multiplayer Client (You are a player in a server) or Server Side?:
Game doesn't start but both usually
Minecraft Version (1.9.4, 1.10, 1.10.2, 1.11.2...):
1.10.2
Description (or what were you doing when it crashed):
Before launching I tried adding a potion recipe
Pastebin of the log (fml-client-latest.log from your instance/logs folder):
ModPack (or list of mods via Pastebin. If using a modified modpack, write BOTH the modpack AND the link to the full mod list):
Is included with log
Pastebin of the config file (extraalchemy.cfg from your instance/config folder):
default config
OS and Java version (Java8 + Windows10 / Java7 + MacOS / ...):
Java 8 + Win 7
Other information that you think might be useful:
I tried adding many recipes, none of them worked.
The example given:
minecraft:awkward&minecraft:dye,3=minecraft:strong_healing
does not work.
When i set the itemstack to an invalid item, the game does not crash, but the recipe is not added.
While this was observed on an older version, it might potentially apply to newer ones. I can't update to verify it though. It would be really cool to actually use a magnet provided by another mod I have rather than using an iron ingot for a potion of magnetism.