Extra Alchemy

Extra Alchemy

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[1.10.2] Custom recipes doesn't work

prettyflyforapyguy opened this issue ยท 1 comments

commented

Compile the following template. Fields marked with (*) are mandatory, Fields with (-) are optional, Fields with (!) are mandatory in case of crash or bug


Type of Issue/Request (Bug / Crash / Suggestion / Translation / ...):

Crash


Version of the mod or build number:

extraalchemy-0.3.3.1-release


Are you a Single Player, a Multiplayer Client (You are a player in a server) or Server Side?:

Game doesn't start but both usually


Minecraft Version (1.9.4, 1.10, 1.10.2, 1.11.2...):

1.10.2


Description (or what were you doing when it crashed):

Before launching I tried adding a potion recipe


Pastebin of the log (fml-client-latest.log from your instance/logs folder):

https://pastebin.com/raw/qDqsAY5f


ModPack (or list of mods via Pastebin. If using a modified modpack, write BOTH the modpack AND the link to the full mod list):

Is included with log


Pastebin of the config file (extraalchemy.cfg from your instance/config folder):

default config


OS and Java version (Java8 + Windows10 / Java7 + MacOS / ...):

Java 8 + Win 7


Other information that you think might be useful:

I tried adding many recipes, none of them worked.

The example given:

minecraft:awkward&minecraft:dye,3=minecraft:strong_healing

does not work.

When i set the itemstack to an invalid item, the game does not crash, but the recipe is not added.

While this was observed on an older version, it might potentially apply to newer ones. I can't update to verify it though. It would be really cool to actually use a magnet provided by another mod I have rather than using an iron ingot for a potion of magnetism.

commented

It's probably a forge update that broke something, that's my best guess. I'm in the process of rewriting the mod anyways for 1.12+ so I'm not even gonna bother seeing if it's a bug or not in more recent versions for now