[Suggestion] Why not combine effects? Transfer content? Dilute effects?
alpharou opened this issue ยท 1 comments
Compile the following template. Fields marked with (*) are mandatory, Fields with (-) are optional, Fields with (!) are mandatory in case of crash or bug
Type of Issue/Request (Bug / Crash / Suggestion / Translation / ...):
Suggestion
Version of the mod or build number:
extraalchemy-0.3.6-release
Are you a Single Player, a Multiplayer Client (You are a player in a server) or Server Side?:
Both, doesn't matter
Minecraft Version (1.9.4, 1.10, 1.10.2, 1.11.2...):
1.12.2
Description (or what were you doing when it crashed):
It did not crash, is just a suggestion.
Pastebin of the log (fml-client-latest.log from your instance/logs folder):
(!)
ModPack (or list of mods via Pastebin. If using a modified modpack, write BOTH the modpack AND the link to the full mod list):
(!)
Pastebin of the config file (extraalchemy.cfg from your instance/config folder):
(!)
OS and Java version (Java8 + Windows10 / Java7 + MacOS / ...):
Java 8, Win10
Other information that you think might be useful:
Why combining effects is not allowed? It could make this mod extremely more versatile, in my opinion... Think of it this way. I want to prepare for battle, now, I already have stacked vials, nice. I also have alchemy bags filled to the brim with them, NOICE! But I have at least three different alchemy bags on me at any time, :/. I understand it could get really OP really quickly, but by combining effects the duration is decrased a 20% (or any other value) per effect added. Also, you would need something more powerful than a slime ball to combine them this way... oh I know! why don't we use magma cream! The heat from the blazing content concentrates the mixture and blends the properties irreversibly, at a cost.
Also, splitting potions using water bottles (or water splash potions/lingering and create a vial filled with water) instead of empty bottles makes sense doesn't it? Sort of like diluting the content of the potion into water vial/splash/lingering/regular that are crafted with the original.
Why don't also include empty recipes for splash and lingering potions in the brewing station? (Empty bottle + gunpowder = empty splash bottle, throwable the same way as a regular splash, just nothing happens.) This way you could craft a potion with this empty ones to transfer the mixture safely the same way you do with the vials, just more flexibly and reversibly.