Extra Alchemy

Extra Alchemy

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[Suggestion] Press key to activate rings.

shoverno2 opened this issue ยท 1 comments

commented

Compile the following template. Fields marked with (*) are mandatory, Fields with (-) are optional, Fields with (!) are mandatory in case of crash or bug


Type of Issue/Request (Bug / Crash / Suggestion / Translation / ...):

(Suggestion)


Version of the mod or build number:

(0.5.1)


Are you a Single Player, a Multiplayer Client (You are a player in a server) or Server Side?:

(single player, Multiplayer, whatever)


Minecraft Version (1.9.4, 1.10, 1.10.2, 1.11.2...):

(1.12.2)


Description (or what were you doing when it crashed):

(It's unconfortable to "turn off" ring effect)


Pastebin of the log (fml-client-latest.log from your instance/logs folder):

(!)


ModPack (or list of mods via Pastebin. If using a modified modpack, write BOTH the modpack AND the link to the full mod list):

(!)


Pastebin of the config file (extraalchemy.cfg from your instance/config folder):

(!)


OS and Java version (Java8 + Windows10 / Java7 + MacOS / ...):

(!)


Other information that you think might be useful:

(-)

commented

Given how there's a switch that stops them from using XP when not active (eg, magnetism, photosynthesis), and that they are meant to be used for long lasting, uninterrupted effects, this won't likely be implemented