Some suggestions
48004800 opened this issue ยท 3 comments
1 golem_dispenser You can set the arrow to damage only some kinds of entities.
By judging the attack target of the entity, the hostile entity can be distinguished well
This is compatible with other mods.
2 Golems The puppet should have a better attack target system, and judge whether to attack the entity through the attack targets of other entities. In this way, the puppet will not be beaten passively. He can identify the target through better mechanism.
I don't seem to express myself clearly . In short, golems can judge whether it is a hostile entity according to the attack target of other entities
Please add these to #39 so all of the suggestions are in one place. Thank you :)
Merged with #39