Interaction event documentation doesn't include ActionResult.CONSUME(_PARTIAL)
Juuxel opened this issue ยท 2 comments
Example from AttackEntityCallback, but applies to everything else in that package too:
Might also be a chance to have a few more effects, depending on what is required? E.g. swing hand on client but don't send a packet to the server. We would consider the unused results "undefined behavior", hence it would be fine to give them new behavior.