Disable default item helmet rendering if the item has a custom ArmorRenderer
Juuxel opened this issue ยท 0 comments
When an item is in the head slot, if it's not an ArmorItem
, it will be rendered using its model (or some other special code like with skulls).
This also happens when a non-ArmorItem
has a custom ArmorRenderer
set using Fabric API. IMO using a custom renderer should disable the default rendering, since currently the game would render the item "twice":
- with the vanilla rendering as the item model
- with the custom
ArmorRenderer