Indigo fallback consumer does not respect BlendMode or emissivity
PepperCode1 opened this issue ยท 0 comments
The parts of code that handled the BlendMode
and emissivity were likely left out from TerrainFallbackConsumer
because vanilla models cannot use them, but QuadTransform
s can still change the quad's material and thus BlendMode
and emissivity. The fallback consumer will ignore these properties even though it should not. AbstractMeshConsumer
's code correctly handles these properties, so this code should likely be abstracted and used by the TerrainFallbackConsumer
as well to fix this issue.