Render string from 3d world space to screen view
Pseudow opened this issue ยท 2 comments
Hi I am currently trying to render a String in the world position to the player's view. I have done that for now:
@Override
public void onHudRender(DrawContext drawContext, float tickDelta) {
this.loadEntity();
if(this.entity == null || this.player == null)
return;
final Vec3d entityPosition = new Vec3d(8.5, -60, -5);
final Vec3d cameraPosition = MinecraftClient.getInstance().cameraEntity.getPos();
final Vec3d matrixPosition = entityPosition.subtract(cameraPosition);
final MatrixStack matrixStack = drawContext.getMatrices();
matrixStack.push();
matrixStack.translate(matrixPosition.getX(),
matrixPosition.getY(), matrixPosition.getZ());
drawContext.drawText(MinecraftClient.getInstance().textRenderer, "Test", 0, 1, 0xffff80, true);
matrixStack.pop();
}
but it seems that translating the player local view world isn't following some proportions
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