[1.20.4] `CommonLifecycleEvents#TAGS_LOADED` isn't called on client thread when joining a world
Fuzss opened this issue ยท 3 comments
The callback is supposed to run with the client
flag set to true
when the client receives the tag sync packet from the server.
Currently this does not happen for both joining a singleplayer world and clients connecting to a dedicated server.
The callback however does run perfectly fine with the client
flag set to true
after executing /reload
.
The callback on the server thread seems to work fine (when client
is set to false
).