WorldRenderEvents.AFTER_SETUP fires immediately before a glClear() preventing rendering in MC 1.21.3
jeseibel opened this issue ยท 6 comments
Minecraft added a glClear
call right after the WorldRenderEvents.AFTER_SETUP
call is fired, preventing any rendering from happening during that event.
This is a blocking issue for Distant Horizons since the next event in the stack BEFORE_ENTITIES
is fired too late in Minecraft's rendering pipeline (I need to draw into the skybox).
If this is expected behavior moving forward please let me know so I can look into other solutions, thanks!
Previous behavior: MC 1.21.1
Fabric API 0.107.0+1.21.1
New behavior: MC 1.21.3
Fabric API 0.107.0+1.21.3
Here are render doc snapshots of both Minecraft versions in case you want to look closer:
render dock snapshots.zip