Armor stands get deleted in 1.15-1.15.1 after the game is closed and reopened.
Nathan22211 opened this issue · 10 comments
To reproduce
- put some armor stands in the world
- close the game (make sure it's not running in the background)
- reopen the game.
- check where you put the armor stands. They should no longer be there.
I can confirm this has happened with different fabric API's and loader versions
I've been testing with armour stands and 1.15 and have bot had any of them deleted.
it's been happening to me for some reason via both multiMC and the vanilla launcher
[✔️] BadAnvil-0.1.0.1
[✔️] beeinajar-19w36a-1.0.0
[✔️] betterbees-1.5.0
[✔️] bigbuckets-1.0.0
[✔️] blockus-1.3.0
[✔️] carpet-extra-1.15-pre4-1.2.5
[✔️] coloredcampfire-1.1.1
[✔️] cotton-1.0.0-rc.6
[✔️] creeper-spores-1.3.1-nightly.1.15-pre3
[✔️] demeter-1.15-1.0.6
[✔️] expandedstorage-3.8.34+1.15
[✔️] extradoors-1.2.2-1.15
[✔️] fabric-api-0.4.24+build.279-1.15
[✔️] fabric-carpet-1.15-pre4-1.2.5+v191203
[✔️] fabric-language-kotlin-1.3.50+build.1
[✔️] farmcraft-v1.0.1-build-3-19w41a
[✔️] glassdoor-1.4.1
[✔️] ironbarrels-2.0.4
[✔️] Just_Another_Redstone_Gate_Mod-1.1.0
[✔️] libcd-2.0.0+1.15
[✔️] MobZ+1.8.2
[✔️] moreberries-1.2.3
[✔️] nbtcrafting-1.2.6+1.15-pre1
[✔️] requiem-1.1.0-pre2
[✔️] simplexterrain-0.2.0
[✔️] StuffZ+1.2
[✔️] terrestria-1.1.1+build.18
[✔️] traverse-2.1.3+build.9
[✔️] unlimiter-1.1.0
does it happen without the mods? if so then its a fabric issue. If not id start by disabling 1/2 the mods to track down the mod causing the issue.