Player Sync Event?
TheBrokenRail opened this issue ยท 1 comments
This would be something like Cardinal Components' PlayerSyncCallback
. This is needed because if you want to sync data to the client from ServerPlayerEntity
to the client's PlayerEntity
you either have to use Mixins in a lot of places to catch all sync events or sync every playerTick
which is inefficient. It would be usefull to just be able to hook into a event.
Yeah, this is a good event to indicate mods to sync player info to the client. On a side note, I wonder if these events should have more parameters indicating if all attributes should be sent or just changed attributes need to be synced (e.g. changes in dim may need a full send while others can just have partial)