
Enchantments suggestions.
K0-RR opened this issue · 1 comments
I haven't tested your mod yet but I would like to request some features (if they are not added).
- config for disabling every aspect of the mod (disabling any enchantment)
- Mod Menu support
New enchantments - feel free to choose what you like
- BAD
[Chestplate] Discomfort - reduces the amount of air that can fit in the lungs.
[Leggings] Impediment - slows user in water.
[Pickaxe] [Axe] Fumbling/Inefficiency - causes the tool to mine blocks slower.
[Bow] Clumsy/Slippery Fingers - increases the bow charge time.
[Weapon] Curse of Dullness / Dullness - lowers the damage.
[Any] Curse of Fragility - causes the durability of the item to deplete faster, by making it lose one more level of durability every third/fifth use.
[Any] Curse of Obedience / Binding - binds itself to the first user that holds it. Prevents everyone else from using it.
[Helmet] Curse of Echos - causes the wearer to hallucinate the sounds of random hostile mobs.
[Helmet] Curse of Blindness - lowers the vision of the user.
[Any] Curse of Ruin - prevents items from being repaired in an anvil.
[Weapon] Curse of Clearing - a small chance to vanish other enchantment when the tool is used.
[Pickaxe] Curse of Distraction - a chance to cancel the block mining process.
[Weapon] Curse of Duality / Daintiness - damages alive mobs/players like normal but heals undead.
[Armor] Curse of Illness - disables natural health regeneration when equipped.
[Armor] Curse of Hostility - makes wolves, llamas, and spiders attack you in the daytime, makes mobs target you from twice as far.
[Sword] Flint and Steel - causes creepers to explode when hit.
- GOOD
[Weapon] Disarm - a chance that a mob/player struck with it will drop their weapon.
[Weapon] Critical hit - higher critical damage.
[Weapon] Bane of Endermen - similar to Bane of Arthropods - deals additional damage to the Endermen.
[Weapon] Heavy weight - reduces attack speed.
[Weapon] Weaken - a chance to apply weakness effect lasting 40/60/80 ticks.
[Axe] Combo - increases damage with each successful strike, resets if it hits air or blocks.
[Axe] Beheading - a chance to get a mob's/player's head after the kill.
[Sword] Paralysis - mob/player struck with it will be unable to move, jump or attack for 1 second.
[Sword] Lightning Strike - a small chance to summon lightning.
[Bow] [Crossbow] True Shot - arrows will not be affected by gravity.
[Bow] Quick Draw - decreases the bow charge time.
[Bow] [Crossbow] Homing/Magnetism - arrows will bend the trajectory towards the mob/player pointed by the cursor when firing.
[Bow] [Crossbow] Exploding - arrows create a small explosion on contact with a mob/player/block, too weak to destroy blocks.
[Armor] Deflect - a chance to deflect arrows.
[Helmet] Skylight/Emmissive - wearer glows (low level of light)
[Fishing rod] Snatching/Hitch - a chance to pull off a piece of the armor of whatever mob/player it hit.
[Shears] Precision - unbreaking for shears (needs to be checked if you can enchant shears with unbreaking first coz idk)
- Extra
-Changes to the Infinity enchantment - each arrow has a 30/50/70% chance to not disappear instead of being... well infinite.
-Make Crossbows accept Flame, Power, Infinity enchantments.
-Make Shields accept Thorns enchantment.
Some of them need a better name. Also, I can provide Polish translations for these names.