
Shields not taking damage unless hit by axe?
StellarWind22 opened this issue · 7 comments
Everything works in singleplayer but somehow the server is not properly handling/sending the status of the shield back to the client.
Nevermind custom shields don't take damage at all. And vanilla shields only take damage if they are hit with an Axe? Also if a custom shield is hit with an axe it does disable it but it also disables the vanilla shield?
And all of this only happens if the player is connected to a multiplayer server with ShieldLib installed???
Moved the stuff about custom shields also disabling the vanilla one but not the other way around to a separate issue #18
for some reason, this bug doesn't happen if the player gets hit by an axe? I think it has something to do with the amount having to be above a certain threshold in order for it to be counted as blockedDamage in the mixin? I need to check the vanilla classes to see what is different.