
Custom banner shield uses FabricShieldLib shield texture when blocking
Partonetrain opened this issue ยท 6 comments
Minecraft_.1.20.1.2024-01-13.13-02-19.-.Trim.mp4
The tutorial (https://fabricmc.net/wiki/tutorial:shield) has the blocking model parent from fabric_banner_shield_blocking and doesn't specify the texture.
However, specifying the texture like so in the blocking model (my JSON) results in the shield using the default Minecraft missing texture.
"textures":{
"shield":"botaniacombat:entity/elementium_banner_shield"
}
D'oh, I had it parented to fabricshieldlib:item/fabric_shield_blocking
instead of fabricshieldlib:item/fabric_banner_shield_blocking
, which is why it didn't work. My apologies, and thanks for your patience, haha.
thats not what happens on my end, could you please show your project, preferably as a github repo?
Thanks for catching this! It seems I changed it in the code but not in the wiki, will fix in a sec!
Thanks for the quick response, but there still seems to be an issue.
using
"textures":{ "shield":"examplemod:item/netherite_shield" }
(which is what the wiki has now) in the blocking model uses the non-banner-compatible shield texture. It looks like the banner disappears when blocking.