[Feature]: TP CostItem as a stage ingredient
Laifsyn opened this issue ยท 0 comments
Description
Make the base cost to be multiple items in an array[]. Each further index into the array allows longer threshold for TP, being the last index having infinite range.
Describe the solution you'd like
Each stage of range limit can be manually typed, or automatically calculated
by multiplying the prior range of n-index by a x-factor.
2 options I've thought
- Item Cost is only for a range (ie. 1001-2000)
- if ItemCost for range 1001-2000 is 1
minecraft:enchanted_apple
, for range <1001 the Item costs keeps as 1minecraft:enchanted_apple
, or make it a Chance to consume, the closer to the min limit, the closer to 100% chance to consume; and always rounded by floor method as long as it isn't 0
(tldr:HigherStages Items would keep the same cost amount regardless of range, and only starts scaling after their threshold + cost_per_block_distance)
Describe alternatives you've considered
null