Mixin conflict with Chest Cavity results in launch crash
AeiouEnigma opened this issue · 3 comments
conflicting Inject in Chest Cavity
Chest Cavity's Inject into PotionEntity::damageEntitiesHurtByWater prevents Fabrication's Inject from being able to access the local Box variable. A possible fix might be to adjust the priority of Fabrication's MixinPotionEntity class, but I'm unsure whether there's a better solution than that.
...Why does a TAIL inject like this rearrange the LVT?
Sigh. Whatever. If this is fixed on the other end I'll close this.
Conflict fixed in Chest Cavity 2.13.4. Changing the priority of my injection worked.