(Optional) Void Particles are Affected by Distance Effects
StereoMadnessss opened this issue ยท 5 comments
i misunderstood, this bug is currently in the feature as the feature was accuratly ported, you'd like the bug fixed not added.
The modern particle engine is not susceptible to this problem; it could be simulated, but I don't really feel like it's worth it.
Due to floating point inaccuracy in the old particle system that used 32-bit floats, at high X/Z values the void particles (and all other particles) would group up in pillars at floating point values.
(This can therefore in theory be reproduced just by casting the particle's positions to float
before rendering.)