Expanding instant pickup to all player kills
anoomolu opened this issue · 1 comments
This is a super useful feature, and I think the only way it could be improved upon is allowing all mob drops caused by player kills to also be vacuumed up. This would be nice QoL for bows and crossbows, tridents too.
Haven't thought about the balance implications, perhaps ranged options could be limited to loyalty tridents? 🤷🏽
edit: It already works as intended if within melee range of the mob.
edit 2: it works on some ranged attacks like botania's terra blade beam or key of the kings law, idk why that's the case