serverside waterlogging/waterbucketing, shooting arrows, etc instead of client? atleast please give an option to turn it off.
ReapDaReaper opened this issue ยท 2 comments
me and my friend had a delay on aternos and before we imported forgery into our world everything was fine and my friend could water bucket jump. but after I imported the forgery mod everything clientside is delayed as if it was now serversided. could it be possible to add a config tag to turn that back into clientside?
something is probably just screwing with performance? forgery has a silly amount of features and not all of them very optimal.
features like entities_sink_in_falling_fluids
,collision_based_landing_pos
probably being at fault.
also should enable general.limit_runtime_configs
could also be that you have balance.extra.velocity_based_fall_damage_reset
on which would prevent water bucket jumping.