Factory0-Resources

Factory0-Resources

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Structures not Rendering

Golrith opened this issue ยท 2 comments

commented

Small weird issue, in my test world of my modpack development, new structures no longer render when they are assembled, existing structures in the world are fine.

But, if I load a brand new world, the structures do render.

Not quite sure what, how and why this is happening, but thought it'd be worth mentioning.

commented

I think it might be due to some other mod screwing up the offsets of the FastTESR. I've also encountered those issues sometimes. You can disable FastTESR rendering in the config and switch to traditional rendering instead.

commented

I think you are right, I've seen lighting errors too at the same time. I think it might be Advanced Rocketry. That's the most recent mod I've been testing/playing with.

Separate question, I'm trying to get some compatibility with the mod Pollution of the Realms. Do the various drills have a unique "internal" ID when they are assembled and running?
If I configure PotR to function on the blocks, pollution is generated, until the structure is assembled.
If they do, can you let me know what they are so I can test if PotR detects them?

Bit like how the vanilla furnace is just minecraft:furnace, but when it's running, it's minecraft:furnace_lit.

nvm: Found by enabling the ID names in Hwyala, it shows me the name of the assembled structure, and I can now get them spewing out pollution.