[Bug]: considerable lag on server when empty and nothing happening
codec-d opened this issue ยท 2 comments
Describe the Bug
pathing appears to be severly impacting TPS, getting ~58000ms per tick
To Reproduce
[Forge] fairyfactions-1.20.1-1.6
server running with one person
59 fairy_entity spawned in the world, across various chunks
Expected Behavior
time per tick less than 5000ms
Screenshots
Minecraft Version
1.20.1
Mod Loader
Forge
Crash Log
No response
Additional Context
strongly believe its pathing related
Hello! Thanks for bringing this to my attention!
I'm not sure if I am able to change the pathing methods to be more efficient. Most of the code responsible for the pathing was in the original mod and I mostly just ported that code over. I'm not experienced enough with messing and coming up with better pathing algorithms. I can try to move things around in the code to see if there is an improvement though, but I can't guarantee that I will be able to fix this issue.
How were you able to check the server performance with that level of detail that's in the screenshot you provided? Is it a separate tool?