FallingTree

FallingTree

28M Downloads

Cant get the mod to work on server

Dynis91 opened this issue ยท 17 comments

commented

Describe the bug

Hi, Have tried both 1.18.1-3.1.0b2 and 1.18.1-3.0.1 for forge but cant get it to work, leaves fall instantly but the tree wont go down :/

Minecraft version

1.8.1

Forge version

39,0,9

Mod version

both 1.18.1-3.1.0b2 and 1.18.1-3.0.1

Relevant log output

No response

commented

Can you share your config file?

commented

Ok so i had to double/tripple check but i having the same problem on my server. Only that i'm on fabric

First i thought it just was a bug then i noticed that in version 3.0.0 added an enchantmend "Chopper", i turned that option to false in server config but still it would only break the leaves.

Minecraft V: 1.18.1
Fabric V: 0.12.12
Mod Version: 3.0.1

commented
{
  "trees": {
    "allowedLogs": [],
    "deniedLogs": [],
    "allowedLeaves": [],
    "allowedNonDecayLeaves": [],
    "deniedLeaves": [],
    "breakMode": "INSTANTANEOUS",
    "detectionMode": "WHOLE_TREE",
    "maxScanSize": 500,
    "maxSize": 100,
    "maxSizeAction": "ABORT",
    "breakOrder": "FURTHEST_FIRST",
    "minimumLeavesAroundRequired": 1,
    "includePersistentLeavesInRequiredCount": true,
    "treeBreaking": true,
    "leavesBreaking": true,
    "leavesBreakingForceRadius": 0,
    "allowMixedLogs": false,
    "breakNetherTreeWarts": true,
    "instantlyBreakWarts": false,
    "searchAreaRadius": -1,
    "allowedAdjacentBlocks": [],
    "adjacentStopMode": "STOP_ALL"
  },
  "tools": {
    "allowed": [],
    "denied": [],
    "preserve": false,
    "ignoreTools": false,
    "requireEnchant": true,
    "damageMultiplicand": 1.0,
    "damageRounding": "ROUND_DOWN",
    "speedMultiplicand": 0.0
  },
  "reverseSneaking": false,
  "breakInCreative": false,
  "notificationMode": "ACTION_BAR"
}
commented

theres mine on the forge server :)

commented

In your case the enchant is activated, we're ok on the fact that it doesn't break the tree with an enchanted axe ?

commented

aah okey ^^ nah i want it to break with enchants so will fix it :D thanks <3

commented

I tried with version 1.18.1-3.1.0b2 on both fabric & forge and works for me.
So my guess is that the enchant wasn't applied.

For @R3tr0PAG I tried it with the same config and just changed requireEnchant to false. It does chop trees with/without the enchant. There must be some other condition that isn't met. Leaves at the top missing or something like that ?

commented

I assume it would be wise to set the enchantment to false by default, and also make it big bold red letters that there's an enchantment in the mod, on the curseforge page where people usually download the mod.
Suggestion:
imagen

I also thought it didn't work (of course I added 2+2 and the "mod was loaded" is enough giveaway that the mod 'works' but there's something missing), but simply checked the config file.

commented

#291, already released as beta. Doesn't make much sense to make it bold red anymore as it'll become the default now. If enchant is activated then users would have activated it and therefore would be aware of it.

Indeed, assuming that users read the changelog wasn't the wisest idea and lead to confusions.

commented

Haha true.

commented

Hi, i second @R3tr0PAG. I'm on Fabric 0.12.12, FallingTree 3.2.0b1 and MC 1.18.1.
The mod works fine on singleplayer worlds but i can't get it to work on my server. I copied already the json config file to the server from the client. Also tried adding manually some axes to the allowed list but doesn't help.

{
  "trees": {
    "allowedLogs": [],
    "deniedLogs": [],
    "allowedLeaves": [],
    "allowedNonDecayLeaves": [],
    "deniedLeaves": [],
    "breakMode": "INSTANTANEOUS",
    "detectionMode": "WHOLE_TREE",
    "maxScanSize": 500,
    "maxSize": 100,
    "maxSizeAction": "ABORT",
    "breakOrder": "FURTHEST_FIRST",
    "minimumLeavesAroundRequired": 1,
    "includePersistentLeavesInRequiredCount": true,
    "treeBreaking": true,
    "leavesBreaking": true,
    "leavesBreakingForceRadius": 0,
    "allowMixedLogs": false,
    "breakNetherTreeWarts": true,
    "instantlyBreakWarts": false,
    "searchAreaRadius": -1,
    "allowedAdjacentBlocks": [],
    "adjacentStopMode": "STOP_ALL"
  },
  "tools": {
    "allowed": [
      "minecraft:diamond_axe",
      "minecraft:iron_axe",
      "minecraft:netherite_axe"
    ],
    "denied": [],
    "preserve": false,
    "ignoreTools": false,
    "requireEnchant": false,
    "damageMultiplicand": 1.0,
    "damageRounding": "ROUND_DOWN",
    "speedMultiplicand": 0.0
  },
  "player": {
    "allowedTags": []
  },
  "reverseSneaking": false,
  "breakInCreative": true,
  "registerEnchant": false,
  "notificationMode": "ACTION_BAR"
}
commented

Hmm, tried with your provided config and it does work on a forge server with a client with/without the mod ๐Ÿค”

Maybe I have some changes that I didn't publish in the b1? What if you try with the dev version I used?
FallingTree-1.18.1-0.0.1-dev.zip

commented

Just tried, doesn't work. At this point i'm not sure if i'm doing things right. I copied the .jar in the mods folder for both my client and the server, copied the new config file to the configs folder on the server and restarted both client and server.

commented

At the start of the server you should see [20:59:53] [main/INFO]: Found mod file FallingTree-1.18.1-0.0.1-dev.jar of type MOD with locator {mods folder locator at E:\Minecraft\test-forge\mods} indicating the mod has been found.
If that is the case then the loaded config is probably not the one mentioned above.

commented

I'm using Fabric tho, and doesn't look like that. However, the mod appears in the list of loaded mods at the start of my server, so i guess it's loaded correctly. Maybe some compatibility issue?

I have Appleskin, Cloth Api, Cloth Config, Dynview, Fabric Api, Fallingtree, Lithium, Phosphor and Sodium.

commented

You can try with that version, logs should tell in a bit more details what's happening.
FallingTree-1.18.1-0.0.1-dev.zip