FallingTree

FallingTree

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[3.5.1] Can't add tree hollows to allowed logs

Chribit opened this issue · 3 comments

commented

Describe the bug

I'm playing version 3.5.1 on 1.18.2 fabric together with the "tree hollows" mod.

I tried adding the tree hollow logs in the configuration file, but the trees still don't fall if a hollow is reached.

My config file looks like this:

{
  "trees": {
    "allowedLogs": [
      "treehollows:oak_hollow",
      "treehollows:birch_hollow",
      "treehollows:acacia_hollow",
      "treehollows:jungle_hollow",
      "treehollows:dark_oak_hollow",
      "treehollows:spruce_hollow"
    ],
    "deniedLogs": [],
    "allowedLeaves": [],
    "allowedNonDecayLeaves": [],
    "deniedLeaves": [],
    "breakMode": "INSTANTANEOUS",
    "detectionMode": "ABOVE_CUT",
    "maxScanSize": 500,
    "maxSize": 250,
    "maxSizeAction": "CUT",
    "breakOrder": "CLOSEST_FIRST",
    "minimumLeavesAroundRequired": 1,
    "includePersistentLeavesInRequiredCount": true,
    "treeBreaking": true,
    "leavesBreaking": true,
    "leavesBreakingForceRadius": 0,
    "allowMixedLogs": false,
    "breakNetherTreeWarts": true,
    "instantlyBreakWarts": false,
    "searchAreaRadius": -1,
    "allowedAdjacentBlocks": [],
    "adjacentStopMode": "STOP_ALL"
  },
  "tools": {
    "allowed": [],
    "denied": [],
    "preserve": false,
    "ignoreTools": false,
    "damageMultiplicand": 1.0,
    "damageRounding": "ROUND_DOWN",
    "speedMultiplicand": 0.0
  },
  "player": {
    "allowedTags": []
  },
  "enchantment": {
    "registerEnchant": false,
    "registerSpecificEnchant": false,
    "hideEnchant": false
  },
  "sneakMode": "SNEAK_ENABLE",
  "breakInCreative": false,
  "notificationMode": "NONE"
}

Minecraft version

1.18.2

Fabric API version

0.53.4

Mod version

3.5.1

Relevant log output

No response

commented

I wasn't able to find one naturally generated, but from the looks of it seems like it's included in some vanilla trunks right?

If so then that means trunks are made of several log blocks, maybe turning trees.allowMixedLogs on may improve things.

commented

They should be pretty common in world generation…

But i‘ll try flipping that boolean later, thanks!

commented

It works now! Thanks!

Issue can be closed :)