FallingTree

FallingTree

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Support tree cutting from non-players (like blocks)

jw-taylor opened this issue ยท 6 comments

commented

Describe the bug

Running a Vault Hunters 4.1 server.

I add "refinedstorage:destructor" to tools --> whitelisted, like so:

"tools": {

"whitelisted": ["refinedstorage:destructor"],

When the destructor breaks the bottom block of a tree, the rest of the tree does not break.

Minecraft version

1.18.2

Forge version

40.1.61

Mod version

1.18.2-3.5.4

Relevant log output

No response

commented

I suppose you added the mod by yourself right? It isn't part of the base pack ?

commented

So if I understand correctly you want to break the while tree from redefined storage destructor. However that's not how the mod works. It is only activated when a player is destroying a block, not something else. Can probably use other mods from the pack to perform an automation of tree breaking.

commented

I suppose you added the mod by yourself right? It isn't part of the base pack ?

Yes this is correct - I hate minecraft without Falling Tree!

So if I understand correctly you want to break the while tree from redefined storage destructor. However that's not how the mod works. It is only activated when a player is destroying a block, not something else.

I understand. I had hoped that it might work because the refined storage destructor essentially acts as if a player is destroying the block (you can even add fortune upgrades to it), but I didn't realise that the game would still treat it differently between a player breaking the block and the destructor breaking the block in such a way that adding the destructor to the whitelist wouldn't work.

Can probably use other mods from the pack to perform an automation of tree breaking.

True, but not as cleanly/satisfyingly as Falling Tree does!

Thanks for your time :)

EDIT: Sorry, closed it by accident.

commented

I can keep the issue as a feature request to support non players, but honestly it may be something I never really look into. As it is the mod is way too tied up to a player, but who knows, could happen.

commented

I'd like to toss in my support for this feature as well, was hoping to make a tree farm that was nearly fully automated and was going to use Quark's Iron Rods with Sticky Pistons to do it, but it's not a player so it doesn't trigger Falling Tree. Would be a great feature.

commented

I would also suggest supporting CC:Tweaked's Turtles (basically moving robot blocks) cutting the whole tree and, to follow the normal behavior of CC turtles, collect all the dropping items to the turtle inventory.

If you have questions about how to achieve it, maybe @SquidDev (CC:T developer) can help with hints if needed.