Tree from "Deeper and Darker" mod doesn't completely fall
MiniRaptor opened this issue ยท 8 comments
Describe the bug
In Deeper and Darker mod there a trees with glowing blocks. If you will try to cut this trees, it will fall not fully, glowing blocks will still remain in sky.
Minecraft version
1.20.1
Fabric API version
0.90.7
Mod version
4.3.1
Configuration
{
"trees": {
"allowedLogs": [],
"deniedLogs": [],
"allowedLeaves": [],
"allowedNonDecayLeaves": [],
"deniedLeaves": [],
"breakMode": "FALL_ITEM",
"detectionMode": "WHOLE_TREE",
"maxScanSize": 500,
"maxSize": 100,
"maxSizeAction": "ABORT",
"breakOrder": "FURTHEST_FIRST",
"minimumLeavesAroundRequired": 1,
"includePersistentLeavesInRequiredCount": true,
"treeBreaking": true,
"leavesBreaking": true,
"leavesBreakingForceRadius": 0,
"allowMixedLogs": false,
"breakNetherTreeWarts": true,
"breakMangroveRoots": true,
"searchAreaRadius": -1,
"allowedAdjacentBlocks": [],
"adjacentStopMode": "STOP_ALL"
},
"tools": {
"allowed": [],
"denied": [],
"preserve": false,
"ignoreTools": false,
"damageMultiplicand": 1.0,
"damageRounding": "ROUND_DOWN",
"speedMultiplicand": 0.0,
"forceToolUsage": false
},
"player": {
"allowedTags": []
},
"enchantment": {
"registerEnchant": false,
"registerSpecificEnchant": false,
"hideEnchant": false,
"requireEnchantment": false
},
"sneakMode": "SNEAK_DISABLE",
"breakInCreative": false,
"lootInCreative": true,
"notificationMode": "ACTION_BAR"
}
Relevant log output
No response
I guess this is the normal behavior of the tree. If you cut it (without FT), leaves will decay but not the glowing part.
FT just accelerates the random ticking on leaves.
Does it change anything if you add that glowing block in the configuration for "allowed log blocks" and enable "mixed log" ? (If they're attached to the tree I guess it'd work, but not if attached to leaves).
Actually I just remembered but there's a config allowedNonDecayLeaves
, you should be able to add the deeperdarker:sculk_gleam
in there and it should work fine
Actually I just remembered but there's a config
allowedNonDecayLeaves
, you should be able to add thedeeperdarker:sculk_gleam
in there and it should work fine
I will try
Actually I just remembered but there's a config
allowedNonDecayLeaves
, you should be able to add thedeeperdarker:sculk_gleam
in there and it should work fine
Not work
Can you try this version, still with the allowedNonDecayLeaves
configured. (mod is inside the zip file)
FallingTree-1.20.1-4.3.1-1.jar.zip