FallingTree

FallingTree

28M Downloads

Tree from "Deeper and Darker" mod doesn't completely fall

MiniRaptor opened this issue ยท 8 comments

commented

Describe the bug

In Deeper and Darker mod there a trees with glowing blocks. If you will try to cut this trees, it will fall not fully, glowing blocks will still remain in sky.
2023-11-27_18 14 21
2023-11-27_18 14 24

Minecraft version

1.20.1

Fabric API version

0.90.7

Mod version

4.3.1

Configuration

{
  "trees": {
    "allowedLogs": [],
    "deniedLogs": [],
    "allowedLeaves": [],
    "allowedNonDecayLeaves": [],
    "deniedLeaves": [],
    "breakMode": "FALL_ITEM",
    "detectionMode": "WHOLE_TREE",
    "maxScanSize": 500,
    "maxSize": 100,
    "maxSizeAction": "ABORT",
    "breakOrder": "FURTHEST_FIRST",
    "minimumLeavesAroundRequired": 1,
    "includePersistentLeavesInRequiredCount": true,
    "treeBreaking": true,
    "leavesBreaking": true,
    "leavesBreakingForceRadius": 0,
    "allowMixedLogs": false,
    "breakNetherTreeWarts": true,
    "breakMangroveRoots": true,
    "searchAreaRadius": -1,
    "allowedAdjacentBlocks": [],
    "adjacentStopMode": "STOP_ALL"
  },
  "tools": {
    "allowed": [],
    "denied": [],
    "preserve": false,
    "ignoreTools": false,
    "damageMultiplicand": 1.0,
    "damageRounding": "ROUND_DOWN",
    "speedMultiplicand": 0.0,
    "forceToolUsage": false
  },
  "player": {
    "allowedTags": []
  },
  "enchantment": {
    "registerEnchant": false,
    "registerSpecificEnchant": false,
    "hideEnchant": false,
    "requireEnchantment": false
  },
  "sneakMode": "SNEAK_DISABLE",
  "breakInCreative": false,
  "lootInCreative": true,
  "notificationMode": "ACTION_BAR"
}

Relevant log output

No response

commented

I guess this is the normal behavior of the tree. If you cut it (without FT), leaves will decay but not the glowing part.
FT just accelerates the random ticking on leaves.

Does it change anything if you add that glowing block in the configuration for "allowed log blocks" and enable "mixed log" ? (If they're attached to the tree I guess it'd work, but not if attached to leaves).

commented

Actually I just remembered but there's a config allowedNonDecayLeaves, you should be able to add the deeperdarker:sculk_gleam in there and it should work fine

commented

Tree id: deeperdarker:echo_sapling

commented

Glowing block id: deeperdarker:sculk_gleam

commented

Actually I just remembered but there's a config allowedNonDecayLeaves, you should be able to add the deeperdarker:sculk_gleam in there and it should work fine

I will try

commented

Actually I just remembered but there's a config allowedNonDecayLeaves, you should be able to add the deeperdarker:sculk_gleam in there and it should work fine

Not work

commented

Ok, it works only if the lights are connected to the tree, I'll have to fix it

commented

Can you try this version, still with the allowedNonDecayLeaves configured. (mod is inside the zip file)
FallingTree-1.20.1-4.3.1-1.jar.zip