FallingTree

FallingTree

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Bug report for falling tree mod forge 1.16.1

Fireworkstars46 opened this issue · 0 comments

commented

Describe the bug

So I have this on 1.16.1 on forge and it doesn’t crash or anything but some settings don’t work and it’s bugged. Would it be possible for someone here to fix it.

So in the config there’s 2 settings and if I enable one the other stops working. The one that’s bugged is the

speed_multiplicand =

and the

Leaves_breaking_force_radius=

and I disable Leaves breaking force radius the speed and one works but if I enable the Leaves breaking force radius than the speed one stops. But the only setting that doesn’t get affected with the Leaves breaking force radius disabled or enabled is the damage_multiplicand =

Also I found out the bug only happens if I add the Survive mod by SteroWalker but not sure if it's this mod or that one.

Minecraft version

1.16.1

Forge version

32.0.108

Mod version

2.5.0

Configuration

#When set to true, a tree will only be chopped down if the player is sneaking.
reverse_sneaking = true
#When set to true, the mod will cut down trees in creative too.
break_in_creative = true

#Falling Tree configuration
[trees]
	#List of blocks that should not be considered as leaves.
	#INFO: This wins over the whitelist.
	logs_blacklisted = []
	#When set to true nether tree warts (leaves) will be broken along with the trunk.
	break_nether_tree_warts = true
	#When set to true, leaves that should naturally break will be broken instantly.
	leaves_breaking = true
	#The minimum amount of leaves that needs to be around the top most log in order for the mod to consider it a tree.
	#INFO: Only in INSTANTANEOUS mode.
	#Range: 0 ~ 5
	minimum_leaves_around_required = 1
	#Additional list of blocks considered as leaves.
	#INFO: Blocks marked with the leaves tag will already be whitelisted.
	logs_whitelisted = []
	#The maximum size of a tree. If there's more logs than this value the tree won't be cut.
	#INFO: Only in INSTANTANEOUS mode.
	#Range: > 1
	logs_max_count = 100
	#Radius to force break leaves. If another tree is still holding the leaves they'll still be broken. If the leaves are persistent (placed by player) they'll also be destroyed.
	#The radius is applied from one of the top most log blocks.
	#INFO: break_leaves must be activated for this to take effect.
	#INFO: Only in INSTANTANEOUS mode.
	#Range: 0 ~ 10
	leaves_breaking_force_radius = 7
	#How to break the tree.
	#Instantaneous will break it in one go.
	#Shift down will make the tree fall down as you cut it, so you still have to break x blocks but don't have to climb the tree for them.
	#Allowed Values: INSTANTANEOUS, SHIFT_DOWN
	break_mode = "INSTANTANEOUS"
	#When set to true this allow to have any kind of log in a tree trunk.
	#Otherwise (false) the trunk will be considered as being only one kind of log.
	allow_mixed_logs = false

[tools]
	#List of tools that should not be considered as tools.
	#INFO: This wins over the whitelist.
	blacklisted = []
	#When set to true, the mod will be activated no matter what you have in your hand (or empty hand).
	#INFO: Blacklist still can be use to restrict some tools.
	ignore_tools = false
	#Applies a speed modifier when breaking the tree.
	#0 will disable this, so the speed will be the default one of breaking a block.
	#If set to 1 each log block will be counted once, so if the tree is 5 blocks tall it'll require the time of breaking 5 logs.
	#If set to 2 each log block will be counted twice, so if the tree is 5 blocks tall, it'll require the time of breaking 10 logs
	#INFO: Only in INSTANTANEOUS mode.
	#WARNING: If you are on a server, this either has to be set to 0 or every player should have the mod. Else they'll have a weird effect of breaking the block but the block is still there.
	#Range: 0.0 ~ 50.0
	speed_multiplicand = 1.0
	#Additional list of tools that can be used to chop down a tree.
	#INFO: Items marked with the axe tag will already be whitelisted.
	whitelisted = []
	#Defines the number of times the damage is applied to the tool.
	#ie: if set to 1 then breaking 5 logs will give 5 damage.
	#ie: if set to 2 then breaking 5 logs will give 10 damage.
	#If set to 0, it'll still apply 1 damage for every cut.
	#INFO: This only applies when the tree is cut when using the mod.
	#Range: > 0
	damage_multiplicand = 1
	#When set to true, when a tree is broken and the tool is about to break we will just break enough blocks so that the tool is left at 1 of durability.
	preserve = false

Relevant log output

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