Enchant varient
Zidiath opened this issue ยท 2 comments
Enchanting variant in the config to lock the FallingTree event behind a enchantment
As an update, I think I'll go on and implement it, but not as a variant. It'll simply be part of the mod itself.
What I think :
- Have an option to require the enchant or not :
- If yes (default) then you'd need to have the enchant for the chopping to be applied
- If no then it stays the same as now
- The whitelist/blacklist of tools still is present but now becomes a more generic info :
- If the enchant is activated then you need a tool that is whitelisted but not blacklisted.
i.e if you have the enchant on a blacklisted axe, it won't work
i.e if you have the enchant on a whitelisted furnace, it'll work. - If the enchant is deactivated, it's like before
- If the enchant is activated then you need a tool that is whitelisted but not blacklisted.
- For server players, the mod will be needed on both client and server, but well, I think that people playing on servers won't see that much difference having one more mod on their side ๐
I don't really know if I'll do it for now. But it's a good suggestion.
Pros:
- Easier than a whitelist/blacklist
- Can be enable per item instead of per "item type"
Cons:
- Would need to have the mod on both server and client, couldn't have it only server side
I don't know if it'd be better to have 2 separate mods, one working with a whitelist/blacklist, and the other with the enchant. To me it'd make things a bit complicated if they're both together.