FallingTree

FallingTree

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Enchant varient

Zidiath opened this issue ยท 2 comments

commented

Enchanting variant in the config to lock the FallingTree event behind a enchantment

commented

As an update, I think I'll go on and implement it, but not as a variant. It'll simply be part of the mod itself.

What I think :

  • Have an option to require the enchant or not :
    • If yes (default) then you'd need to have the enchant for the chopping to be applied
    • If no then it stays the same as now
  • The whitelist/blacklist of tools still is present but now becomes a more generic info :
    • If the enchant is activated then you need a tool that is whitelisted but not blacklisted.
      i.e if you have the enchant on a blacklisted axe, it won't work
      i.e if you have the enchant on a whitelisted furnace, it'll work.
    • If the enchant is deactivated, it's like before
  • For server players, the mod will be needed on both client and server, but well, I think that people playing on servers won't see that much difference having one more mod on their side ๐Ÿ˜†
commented

I don't really know if I'll do it for now. But it's a good suggestion.

Pros:

  • Easier than a whitelist/blacklist
  • Can be enable per item instead of per "item type"

Cons:

  • Would need to have the mod on both server and client, couldn't have it only server side

I don't know if it'd be better to have 2 separate mods, one working with a whitelist/blacklist, and the other with the enchant. To me it'd make things a bit complicated if they're both together.