JPEG frames doesn’t work in animations
IO2I opened this issue · 9 comments
Describe the bug
When I added a new animation I get stuck prerendering infinitely
To Reproduce
Steps to reproduce the behavior:
1: Have an animation with over 1000 frames or so.
2: Launch
Expected behavior
I expected it to load
Crash Log
No crash, just prerendering infinitely.
Screenshots
Not applicable.
Basic Informations (please complete the following information):
- OS: [Windows 10]
- FancyMenu Version [1.5.4]
- Forge Version [14.23.5.2854]
- Minecraft Version [1.12.2]
- Active Mods [ Optifine, Galacticraft, Localized weather & storms, Modern Warfare 2.0, And around 30 other mods. ]
Update: I tried a 500 frame animation and it still wont load.
Way too much frames. Animations should be as small as possible. Every frame needs to be loaded into the RAM and you don’t want 1000+ frames loaded into your RAM :D Especially if your frames have a high resolution like 4K.
If you only use full HD resolution for your frames, 500 should be possible, but still not recommended.
BUT one of your mods could be the reason too. Have you checked the incompatibility list? Or is one of your mods altering the main menu?
~ See my edit above ~
Try to load the animation with only 5 frames or something. (Just for testing purposes)
And if that doesn’t work, please send me your latest.log file (located at .minecraft/logs/latest.log).
Ok so I got it to load the full 1000+ frame animation. For some reason it doesn't accept .jpeg files, but it does accept .jpg files.
Strange o.O It should work fine with JPEG. Will look into it! :) Thank you for your report!