Audio in the pause menu doesn't work
ENDRlOU opened this issue ยท 1 comments
Describe the bug
With the "Enabled Audio" function in the Pause Menu, audio is played only in the customization, but not without customization, even after a rejoin or reload and without sound resource pack. The file path is correct, 48KHz and 16 bit, all volume 100%, but the audio is not played. In the main menu is playing.
To Reproduce
Steps to reproduce the behavior:
- Go to 'Customization'.
- Click on 'Edit Layouts'.
- Hover over left arrow '>' and click.
- Click 'Add', then there is click 'Audio'.
- Click 'Choose file', and specify the location of the .wav file (config/fancymenu/animations/menupause.wav).
- Click 'Done'.
- Click 'Audio', then there click the audio file name (menupause.wav).
- Click 'Enabled Audio'.
- Close, save and exit the game, then reload, join to game and pause.
- No changes, i.e. no audio.
Expected behavior
Audio shall plays endlessly in the pause menu
Crash Log
No crashes
Screenshots
N/A
Basic Informations:
- OS: ['Windows 7']
- FancyMenu Version ['v1.7.0']
- Forge Version [' [TLauncher] ForgeOptifine 1.16.4']
- Minecraft Version ['1.16.4']
- Active Mods [fancymenu v1.7.0 and konkrete v1.1.2, firstpersonmod 2.0.0, AmbientSounds v3.1.4, CreativeCore v2.0.10 and ItemPhysic v1.4.15 + Optifine 1.16.4 HD U G6 pre12 and tl_skin_capeforge ]
Not a bug, that's on purpose. By default, menu sounds don't play while in a world.
You can set playbackgroundsoundsinworld
to true
in the mod config to play sounds while in a world.
https://github.com/Keksuccino/FancyMenu/wiki/Mod-Configuration#general
I highly recommend you to join my discord for that type of questions, so you don't need to open a new issue everytime :D
And you will probably get a quicker answer! ^^