Player Entity - Follow mouse sensitivity
Mowzy-Graphics opened this issue ยท 0 comments
Describe your idea
It would be interesting to add a sensitivity parameter or a max range of motion to a player entity that follows the cursor.
Could also be a fix to (or at least reduce the effects of) the weird fading through background when scaled up.
I see 2 ways of doeing this :
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Lock the movement once it reaches a certain point [rotation] (but that might be ugly and might look like a bug since the character would just come to a sudden stop), this setting could be located in the character pose menu
[Entity Pose > Body > Body X/Y/Z max rotation || Entity Pose > Head > Head X/Y/Z max rotation] -
Divide the movement by a certain amount to reduce the overhaul range of motion (would be prettier since the motion would be smoother, but probably would only work for the body, since the head would then never look at the cursor), this setting could also be located in the pose menu
[Entity Pose > Body > Mouse Following Sensitivity (from 100% to 0%) || Entity Pose > Head > Mouse Following Sensitivity (from 100% to 0%)]