
Potential performance issues
SakuraWuhen opened this issue · 4 comments
Fantastic Lib:1.12.2.004
No Advancements:1.12.2.002
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Hello! When I recently used " LagGoggles" to troubleshoot server latency, I found that Fantastic Lib has detected very high performance consumption in the Event subscribers column many times.
I don't know if this resource consumption is normal or if there is a potential problem, so I will report it to you, hoping to help.
If you need more test information, I am willing to assist in the test
Thank you and wish you a happy life
There is a big problem with this mod and stealth. There will be armor in the holographic display in my server.
如果库本身有问题(直接发布,希望它在我今天首次使用的新修复045)中得到判断它是否实际上是库而不是使用库的mod 直接库...
- 删除 FLib
- 启动游戏,它会显示需要 FLib 的模组列表
- 移除所有需要 FLib 的模组
- 重新添加 FLib,但没有需要它的 mod
- 再次运行分析器
话虽如此,我将停止 MC mod 工作,以便我可以开始一些真正的项目,但如果您担心的话,以上内容可能有助于发现潜在的范围。如果只有库的使用率很低,您可以一次重新添加一个需要它的模块,以发现资源使用的模块。
There is a big problem with this mod and stealth. There will be armor in the holographic display in my server.
The version I just released has a ton of backend bug fixes and efficiency improvements, so this might be addressed now. Also it's super old and probably not being watched at this point, so I'm closing this one
If there was an issue with the library itself, hopefully it's fixed in the new jar I just posted today (version 045). To tell if it's actually the library and not indirect usage of the library by a mod that uses the library...
- Remove FLib
- Start up the game, it will show you a list of mods that require FLib
- Remove all mods that require FLib
- Re-add FLib, but none of the mods that require it
- Run the profiler again
All that being said, I am discontinuing all MC mod work so I can start some real projects, but the above can help narrow down the potential issue if you're worried about it. If the usage is low with only the library, you can re-add mods that require it one at a time to find out which one is causing the resource usage.