Trident Entity Weirdness
Ultimushadow opened this issue ยท 0 comments
Howdy, I've been messing with the powers of origins to make them consistent with the other mods in the pack I'm playing on. Specifically, I modified the mob origins trident power to work with all trident types from vanilla, Impaled, and this mod. For whatever, I cannot figure out how to modify the damage from the trident projectiles from this mod.
The origin power uses type "modify_projectile_damage", damage condition is type "apoli:projectile" although "origins:projectile" does not work either, and the projectile is "fantasyorigins:spear" and "fantasyorigins:triton_trident"
For all the Impaled tridents, this was all it took to be dealing extra damage with the projectiles. I cannot get the spear or triton trident projectiles to have a similar effect.
One of the differences I noticed was while both this mod and Impaled have the "TridentEntityAccessor" mixin, Impaled has it's own TridentEntityMixin, but I am not informed enough on mixins in order to make more than a guess.
Please let me know if I should be writing this origin power differently, or if it will not work with this mod's trident entities