FarLands

FarLands

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Remove TNT spawned by entities fixed

muzikbike opened this issue ยท 0 comments

commented

Unless skeletons with flame bows are still affected in vanilla and I haven't noticed, the primed by entity condition in FarLands/src/main/java/site/geni/farlands/mixins/common/block/TntBlockMixin.java can probably be moved as it's fixed in vanilla.

Relates to #56 and #58