Cooking pot accepts too much of any item
Closed this issue ยท 2 comments
Minecraft version
1.21.8
Farmer's Delight version
3.1.2.5
Fabric Loader version
???
Fabric API version
0.133.4+1.21.8
Description
The cooking pot accepts multiple stacks of any ingredient, but does not cook if there are multiple stacks of any item. There are however almost always empty slots for ingredients with recipes, meaning it is not hard to accidentally fill the slots unnecessarily. With manual cooking this is manageable, but when trying to automate cooking this makes it a lot more difficult.
Steps to reproduce
There are two ways to view the issue.
- Simply fill a recipe into the cooking pot, but add two stacks of any ingredient
- Is to use a storage mod, like Tom's and input ingredients. Due to the fact the cooking pot accepts multiple stacks, but refuses to cook once more than a stack of any given ingredient is added, it will refuse to cook therefore making automation impossible without implementing an output detector to decide to put in ingredients...
Mod list
toms_storage_fabric-1.21.8-2.5.1
moredelight-25.07.28a-1.2.7-fabric.jar
FarmersDelight-1.21.8-3.2.5+refabricated.jar (this mod)
Logs
No response
Minimal instance
- I have tested this on a minimal instance
Performance and shader mods
- I am using performance or shader mods
This matches the existing behavior in the original mod, so it shouldn't be changed. vectorwing#26 would be a more accurate issue to share your thoughts in.