Cutting Board - Chop an item into many items
vectorwing opened this issue ยท 1 comments
The Cutting Board is an idea for a workstation where items can be cut down into multiple outputs.
Items would be applied on top of the board. When the station is right-clicked with a proper tool (usually a Knife), it takes some durability and chops the item into several others. This mechanic could either be simple, involving just a right-click, or more complex, involving cut directions to properly extract items from the board, in some kind of "puzzle" mechanic.
Recipe examples:
Knife
- Raw Salmon -> 2 Salmon Filet, 1 Bone Meal
- Raw Chicken -> 2 Chicken Cuts, 1 Bone Meal
- Wheat -> 1 Flour, 1 Straw
- Sugarcane -> 1 Sugar, 1 Straw
Axe
- Wood Log -> 1 Tree Bark, 1 Stripped Log
- 1 Door (2 cuts) -> 2 Planks
Shears
- 1 Saddle -> 2 Leather, 1 Iron Ingot
- 1 Horse Armor (8 cuts) -> 1-2 Armor Material, 1 Saddle
Basic Version - A simpler, more intuitive method that isn't skill-based and can be automated more easily.
- When right-clicked with an ingredient, it sits over the board:
- Option 1: Invalid items can be placed, but cannot be cut with anything. Good for decorations;
- Option 2: Invalid items cannot be placed.
- When the proper tool (usually the knife, but other tools can be used) is used on the board, the item is broken down:
- Option 1: cutting always takes 1 right-click;
- Option 2: recipes can define how many cuts the item needs, from 1 to 8, each consuming durability.
- Outputs are flung to the opposite side of the cutting board's handle. Players can grab it if within close reach, but otherwise the items can be captured by a hopper or basket in that direction.
- To automate:
- Dispensers can use tools if facing a cutting board;
- Hoppers can insert items into it, or maybe drop them on top.