
Create Integration Recipes aren't working properly (Rice Panicle)
ScarletQuiver opened this issue · 1 comments
Minecraft version
1.21.1
Farmer's Delight version
1.2.8
NeoForge version
21.1.172
Description
This has been tested specifically with the rice panicle milling recipe: tossing panicles into a powered Create mill will accept the item, but it will stay inside forever without processing. However, putting them into a set of crushing wheels (which serves as a bulk alternative to mills), it will correctly process panicles into straw and rice.
Looking at the recipe change for 1.2.8, I spotted what could be the issue:
{
"neoforge:conditions": [
{
"type": "neoforge:mod_loaded",
"modid": "create"
}
],
"type": "create:milling",
"ingredients": [
{
"item": "farmersdelight:rice_panicle"
}
],
"results": [
{
"id": "farmersdelight:rice",
"count": 1
},
{
"id": "farmersdelight:straw",
"count": 1
}
],
"processingTime": 50
}
While playing in version 1.2.7, we had fixed this and other Create integration recipes through datapack, and the code we used for rice panicle milling was as follows:
{
"neoforge:conditions": [
{
"type": "neoforge:mod_loaded",
"modid": "create"
}
],
"type": "create:milling",
"ingredients": [
{
"item": "farmersdelight:rice_panicle"
}
],
"processing_time": 50,
"results": [
{
"id": "farmersdelight:rice",
"count": 1
},
{
"id": "farmersdelight:straw",
"count": 1
}
]
}
I believe processingTime
is no longer recognized, and processing_time
should be used instead.
Steps to reproduce
To reproduce ingame, simply insert rice panicles into a powered Create mill.
Expected result: mill produces straw and rice after 50 ticks.
Observed result: panicles stay stuck inside the mill forever.
Mod list
This has been tested in a minimal environment with the following mods installed:
- Create (v6.0.4)
- Farmer's Delight (v1.2.8)
- EMI
Logs
No response
Minimal instance
- I have tested this on a minimal instance
Performance and shader mods
- I am using performance or shader mods
Thanks for spotting that. Fixed on commit 7b3801d, should be out on the next patch.