
Unnaturally lit stove
MBMadness opened this issue ยท 1 comments
Minecraft version
1.20.1
Farmer's Delight version
1.2.8
NeoForge version
Forge 47.4.0
Description
When using shaders (no matter which) the Stove block is unnaturally lit, (the whole block is lit up) it's not a game breaking bug, but it breaks the immersion, I will test standalone to see if it's a mod incompatibility or not, but do respond if this is a known issue
Steps to reproduce
Use Oculus, and basic shaders
Download farmer's delight
Play a game, turn on shaders
Place down block, entire block is lit
Mod list
Oculus
Farmers delight
Embeddium
Logs
No response
Minimal instance
- I have tested this on a minimal instance
Performance and shader mods
- I am using performance or shader mods
Shaders oftentimes have specific shading implementations for vanilla blocks, which makes them look correct. This doesn't usually extend to modded blocks for most shaders, thus giving these blocks default shading implementations.
The Stove doesn't have any specific code that would let a shader know how to shade it - it operates like any other light source in the game. You may have to look into the shader's config files and set the stove ID to use a different shader type. This is outside of my scope of knowledge, though; you may have an easier time contacting the shader's developer, if they have a Discord or similar.
Out of curiosity, could you send a screenshot of what the stove looks like with your shader?