Composting mechanics
vectorwing opened this issue ยท 2 comments
I might have gotten a few aspects of the composting process either wrong, or reversed.
- Compost does not become Mulch. Organic mulch can decompose, but its role is otherwise distinct from compost;
- Compost will eventually become a rich, fertile soil;
- Compost enjoys sunlight better than shade;
- Moisture and fungi are good assistants to decomposition.
As such, changes are being considered to both the composting process and the blocks/items themselves. These might become breaking changes, unless we can successfully use a Forge event to substitute old block mappings for new ones.
Changes to be decided:
- Organic Compost will retain its name, and have 8 stages of decomposition (thank you, @LordGrimmauld!)
- Mulch will be renamed to Rich Soil
- Compost will either not decompose at all, or do so slowly, if lacking ideal conditions:
- Compost Activators 1 block above or to the side
- Mushrooms, podzol, mycelium, other compost and mulch
- Moisture (water sources, but they won't hydrate the block itself)
- Light (compost likes heat. actual sunlight or any source?)
- Compost Activators 1 block above or to the side
A tag might be nice to keep all blocks meant to "activate" compost, I'll add one to the compost branch.