Farmer's Delight

Farmer's Delight

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1.18.2: Rope with tomato vine on doesn't drop rope when broken by running water.

MonaMoonlight opened this issue ยท 4 comments

commented

Description

When breaking rope with tomato vine growing on it, either manually or by water breaking it, the rope itself does not drop as an item.

Any rope climbed by vines above the part that was broken by the water reverts to regular rope, but the part that was broken is just lost.

(Breaking just the base of the vine replaces the length of vine-climbed rope with regular rope as expected.)

Steps to reproduce

  1. Grow tomato vine until it climbs rope.
  2. Break the length of rope with vine growing on it by making water flow into it.
  3. Note that the rope does not drop as an item.

Mod list

  • appleskin-forge-mc1.18.2-2.4.1
  • badpackets-forge-0.1.3
  • cofh_core-1.18.2-9.0.0.24
  • configured-2.0.0-2.28.3
  • create-1.18.2-0.5.0.e
  • createaddition-1.18.2-20220914a
  • FarmersDelight-1.18.2-1.2.0
  • flywheel-forge-1.18.2-0.6.5
  • jei-1.19.2-9.7.1.255
  • polymorph-forge-1.18.2-0.45
  • tempad-forge-1.18.2-1.4.1
  • thermal_cultivation_1.18.2-9.0.0.13
  • thermal_expansion_1.18.2-9.0.0.15
  • thermal_foundation_1.18.2-9.0.0.32
  • thermal_innovation_1.18.2-9.0.0.14
  • thermal_integration_1.18.2-9.0.0.9
  • thermal_locomotion_1.18.2-9.0.0.10
  • wthit-forge-4.13.4
  • wthitharvestability-mc1.18.2-2.0.0

Logs

No response

Forge

  • I am using the Forge version of Farmer's Delight

Minimal instance

  • I have tested this on a minimal instance

Performance and shader mods

  • I have tested this without performance or shader mods
commented

Hmm, good eye. I probably forgot to account for neighbor interactions on roped tomato vines. Tested just now, and the whole thing just vanished without a sound... ๐Ÿ˜†

image

Perhaps roped vines could simply be resistant to water? I'll try some stuff out later.

commented

Doesn't seem like I can make its resistant to water based on blockstates; it's a material property, which is defined on load.

The best scenario here would be to make Tomato Vines immune to water entirely - which would include the bottom vine. Might be goofy, but at least there isn't broken behaviour. ๐Ÿคท

commented

Doesn't seem like I can make its resistant to water based on blockstates; it's a material property, which is defined on load.

The best scenario here would be to make Tomato Vines immune to water entirely - which would include the bottom vine. Might be goofy, but at least there isn't broken behaviour. ๐Ÿคท

Hydroponic tomatoes and lettuce are a thing IRL, so not that goofy.

commented

Applied on commit 97dc42a, will be out for 1.2.2 soon. Hopefully it doesn't cause other broken behaviors down the line. It shouldn't though, from looking at the relevant property I changed.