Farmer's Delight

Farmer's Delight

95M Downloads

crash while booting

mango11587 opened this issue ยท 3 comments

commented

Minecraft version

1.20.1

Farmer's Delight version

1.2.3

Forge version

47.2.0

Description

when booting game it crashes saying this "The game crashed whilst initializing game
Error: net.minecraftforge.fml.ModLoadingException: Farmer's Delight (farmersdelight) encountered an error during the common_setup event phase" tried different version and updated everything still nothing works with out the mod in

Steps to reproduce

boot the game

Mod list

image
image

Logs

logs.txt

Minimal instance

  • I have tested this on a minimal instance

Performance and shader mods

  • I am using performance or shader mods
commented

Further down in the crash log, it says Caused by: org.spongepowered.asm.mixin.throwables.MixinApplyError: Mixin [create.mixins.json:accessor.HumanoidArmorLayerAccessor] from phase [DEFAULT] in config [create.mixins.json] FAILED during APPLY, which seems to emanate from Create. Try removing Create from the mod list.

The issue seems to be caused by a Create accessor mixin:

Caused by: org.spongepowered.asm.mixin.gen.throwables.InvalidAccessorException: No candidates were found matching renderModel(Lcom/mojang/blaze3d/vertex/PoseStack;Lnet/minecraft/client/renderer/MultiBufferSource;ILnet/minecraft/world/item/ArmorItem;Lnet/minecraft/client/model/Model;ZFFFLnet/minecraft/resources/ResourceLocation;)V in net/minecraft/client/renderer/entity/layers/HumanoidArmorLayer for create.mixins.json:accessor.HumanoidArmorLayerAccessor->@Invoker[METHOD_PROXY]::create$callRenderModel(Lcom/mojang/blaze3d/vertex/PoseStack;Lnet/minecraft/client/renderer/MultiBufferSource;ILnet/minecraft/world/item/ArmorItem;Lnet/minecraft/client/model/Model;ZFFFLnet/minecraft/resources/ResourceLocation;)V [INJECT Applicator Phase -> create.mixins.json:accessor.HumanoidArmorLayerAccessor -> Apply Accessors ->  -> Locate -> create.mixins.json:accessor.HumanoidArmorLayerAccessor->@Invoker[METHOD_PROXY]::create$callRenderModel(Lcom/mojang/blaze3d/vertex/PoseStack;Lnet/minecraft/client/renderer/MultiBufferSource;ILnet/minecraft/world/item/ArmorItem;Lnet/minecraft/client/model/Model;ZFFFLnet/minecraft/resources/ResourceLocation;)V]
commented

Also duplicate of #811.

commented

This issue seems to be fixed on Create 0.5.1f, as well as the latest release of OptiFine, HD_U_I6.

Please update Create and your performance mod, and it should be resolved. ๐Ÿ‘