Fog disappears
DrBellubins opened this issue ยท 4 comments
fog is actually there, it's just right at the edge of the fp2 render distance, though an easy config for the fog would still be nice I admit
You need to set your LoD levels to a value you can realistically generate and render, because if you set it really high then the fog will start way after the edge of the actual terrain
If you want to be able to generate terrain really quickly in the LoDs you should use CubicWorldGen instead of vanilla